AI Insights · Timothy · March 2023
Top 5 First Person Games on iOS in Colombia: Q1 2023
Explore the performance of the top 5 first-person games on iOS in Colombia during Q1 2023, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 first-person games on the iOS platform in Colombia showcased varying trends in terms of downloads, revenue, and active user engagement. Here’s a closer look at the performance of these popular titles.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue fluctuate, starting at approximately $19.6K in late December 2022 and ending at around $19.3K by the end of March 2023. Weekly downloads decreased from 8K to about 6.3K over the quarter. However, the game maintained a strong user base, with weekly active users peaking at 90.9K in mid-January and stabilizing around 79.2K by the end of March.
Minecraft by Mojang exhibited relatively stable weekly revenue, starting at $1.8K and declining to approximately $936 by late March. Download numbers remained consistent, hovering around 200 per week. The game’s active user count peaked at 30.6K in late January and decreased slightly to 25.1K by the end of the quarter.
Sniper 3D: Gun Shooting Games from Wildlife Studios experienced a varied revenue stream, with weekly earnings peaking at $702 in mid-February and reaching a low of $176 in mid-March. Downloads showed moderate fluctuations, starting at 2.8K and ending around 2.6K. Active users peaked at 17.4K in early January and settled at approximately 16.1K by the end of March.
Fishing Clash: Sport Simulator by Ten Square Games S.A. saw modest revenue growth, starting at $146 and peaking at $339 in mid-March. Downloads were minimal, with a peak of 42 in mid-January. The active user count remained steady, starting at 797 and ending slightly lower at 650 by the end of the quarter.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. displayed consistent revenue growth, starting at $193 and peaking at $247 in late March. Downloads were robust, with a high of 1.8K in mid-February. The game’s active user base grew steadily, starting at 3.9K and reaching 8.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.